Issue with changing version of plugin

I have a question about compiling a plugin - the last supported version of it was 5.3, I want to move it to 5.6

anyone have any experience with that?
I genuinely can’t seem to find the issue.

This is the plugin - GitHub - Gamergenic1/MaxQ: An integration of NASA's SPICE Toolkit with Unreal Engine 5.
This is its store page - MaxQ Spaceflight Toolkit | Fab

Last supported version is 5.3, preferably we compile to 5.6+.

Tried right click and change version, or to compile through VS, or to create a folder in the root of the project named “Plugins” and let it autocompile - all fail for many reasons.

What would be the correct sequence to move this into a 5.6 project? what would I need to clone and change the version of? Would I need to compile the binaries myself?

Hi @TBS_SplAsh , i was able to update this plugin and run the demo on UE-5.8.0 , but I don’t know how to play it yet…….

Oh wow, that’s awesome! Could you potentially walk me through the steps you took to compile it?

Either post them here, or converse in a platform where we don’t clog this thread before coming to a solution

Also, what do you mean by 5.8.0? Isn’t there only up to 5.7 released?