I have a question about compiling a plugin - the last supported version of it was 5.3, I want to move it to 5.6
anyone have any experience with that?
I genuinely can’t seem to find the issue.
This is the plugin - GitHub - Gamergenic1/MaxQ: An integration of NASA's SPICE Toolkit with Unreal Engine 5.
This is its store page - MaxQ Spaceflight Toolkit | Fab
Last supported version is 5.3, preferably we compile to 5.6+.
Tried right click and change version, or to compile through VS, or to create a folder in the root of the project named “Plugins” and let it autocompile - all fail for many reasons.
What would be the correct sequence to move this into a 5.6 project? what would I need to clone and change the version of? Would I need to compile the binaries myself?