Issue with casting rays for object interaction


I’m having issues with casting a ray. In a blank scene, the rays are almost consistent but the ship scene rays go a-wall. I get rays that seem to be scattered or slow reacting. I’m trying to figure out why. What I am trying to do is cast a ray causing a event. Then the event is picked up. I am able to get it to work in first person in other scenes in another project.

Any thoughts are appreciated. I tried changing visibility channel and the complexity.


Make sure what you want the to trace to hit to have collision and block for trace channel. You may also want to add actors for trace to ignore if needed.