I’m having issues with casting a ray. In a blank scene, the rays are almost consistent but the ship scene rays go a-wall. I get rays that seem to be scattered or slow reacting. I’m trying to figure out why. What I am trying to do is cast a ray causing a event. Then the event is picked up. I am able to get it to work in first person in other scenes in another project.
Any thoughts are appreciated. I tried changing visibility channel and the complexity.