Hello, I am new to unreal and I want to try to develop a little fps game. I made an arms skeleton and mesh along with a weapon, did some animations and imported them to UE5. As I animated to camera to mimic the recoil when firing, I attached it to a socket.
But I have an issue, the camera shake is different between “use animation asset” and “use animation blueprint” on the arms mesh.
Using the animation asset to preview the animation, it looks fine, just how I made it in blender. But when I use my animation blueprint, the camera gets back to original position only when the whole animation is finished.
Here is a video of the issue :
Do you have any idea on how I could fix that please ?
It would help if you showed us your animation blueprint. My guess is, that your idle and firing animations don’t end up exactly at the same point/rotation. If that is the case, you should make sure, that both animations start/end with the camera parent bone with the same location and rotation using Blender.