Unreal randomly started pointing me towards the Binaries/Win64 folder for all my C++ files yesterday, and stopped recognising my Source folder.
I’m not sure why but I’m guessing VS updated without my knowledge. Now I open the .sln and my VS is pointing to Unreal, not my Source. And there is no games folder.
So I click ‘folder view’ rather than solution view and go into my folder for the game.
Then I get this error with Unreal Version 5.3.2, keep in mind I’ve updated nothing and this was working fine a day or two ago. I’ve only ever had Unreal 5.3.2 downloaded.
Update I’ve re-downloaded everything and it’s still pointing to the wrong folder. After re-generating all project files it tells me to build from source. I open the .sln and it points to UE5 not my game, I open the folder view and when I load my project folder I get this error:
Update: I created a new project and noticed some differences, the build.cs and target files had been deleted from my old project somehow. Therefore I took those files and copied them and changed them to my project name.
However, now the project finds my source folder but only displays the target files.