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Issue With Bones Targeting Animation With Rig

The Issue:

I’m having a lot of trouble trying to target my soldier rig successfully with ALL of the bones (he does have a facial rig)… I don’t know which bones are which of this rig that I imported into Unreal because the fingers on him were all named as numbers, instead of using their proper names so it threw me all off… I couldn’t find the hand root bone to link either so I think there’s something wrong with the rig itself.

I have a feeling that this rig wasn’t given the hand root bones.

I cannot fix this issue myself as I don’t know how to fix up the skeleton if its missing a bone or two.

Unreal shows up the problem there’s no bone in the wrist…