Issue with blurry render target in UMG, need advice [Android] (4.27)

I have a Render Capture Target attached to a Scene Capture Component that renders a 3D element to UMG. It looks fine on PC but is blurry on mobile. It seems to be an issue with the size of the element but I don’t understand the unreal → side well enough to work around it.

This is how it is meant to look:

This is how it looks on Mobile:

This is the setup:

This is the Render Target:

This is the Material:


This is the implementation:

I have been working on this for just over two days and I just can’t get it.

Bump

Try change this parameter in Camera. But this will greatly increase the load.

Doesn’t seem to fix the issue. Even taking this up to 400 seems to make no difference. I checked again and it only happens on mobile deployment making me think it has something to do with how android is rendering the texture.

Can you try set the texture in plain or just save the texture frame for testing?