I have a Render Capture Target attached to a Scene Capture Component that renders a 3D element to UMG. It looks fine on PC but is blurry on mobile. It seems to be an issue with the size of the element but I don’t understand the unreal → side well enough to work around it.
This is how it is meant to look:
This is how it looks on Mobile:
This is the setup:
This is the Render Target:
This is the Material:
This is the implementation:
I have been working on this for just over two days and I just can’t get it.