Issue with Blueprint Interface Override Behavior in UE 5.0+

Hi everyone,

I’m currently setting up my project in Unreal Engine 5.0 and noticed that Blueprint Interface functions are being automatically overridden in child Blueprints, even when I don’t explicitly override them.

Is this an intentional change in UE5 or is there a setting that controls this behavior?
In UE4, this didn’t happen by default, so I’m a bit confused.

Any clarification or advice would be greatly appreciated! :folded_hands:

Thanks in advance!