Hello folks !
I’ve been to work with the remote control API, and it all work fine, unless I’m doing batch requests, with the end point: remote/batch. ( run from a python script ).
Everytime I run that, Unreal crashes. Here is the body I use in the request, if I execute them one by one, on separate request, it works all fine.
{
"Requests": [
{
"RequestId": 1,
"URL": "/remote/object/property",
"Verb": "PUT",
"Body": {
"objectPath": "/Game/Levels/NewMap.NewMap:PersistentLevel.StaticMeshActor_0.StaticMeshComponent0",
"access": "READ_ACCESS",
"propertyName": "ForcedLodModel"
}
},
{
"RequestId": 2,
"URL": "/remote/object/property",
"Verb": "PUT",
"Body": {
"objectPath": "/Game/Levels/NewMap.NewMap:PersistentLevel.StaticMeshActor_0.StaticMeshComponent0",
"access": "READ_ACCESS",
"propertyName": "PreviousLODLevel"
}
}
]
}
Before I open a bug, anyone has seen that before ? I am missing something ?
Thanks !