"Hi everyone! I’m experiencing an audio recording issue in UE5.5 that might be related to audio track changes since UE5.1. Here’s what’s happening:
I’m using the Take Recorder to capture gameplay with an external microphone for real-time audio recording. After completing the first recording and attempting to record again in a Level Sequence, the previously recorded audio keeps playing back in a loop.
The issue details:
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The audio playback seems to be stuck in a loop
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Neither Level Sequence nor Take Recorder can control this playback
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The only solution is to close the editor completely
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Even in a new, empty level, the first recording continues to play back
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This might be related to how UE5.4/5.5 handles audio tracks differently compared to UE5.1
Current behavior: -
Audio keeps playing back uncontrollably
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Can’t stop it without closing the editor
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Affects all subsequent recordings
Expected behavior: -
Each recording session should be independent
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No unwanted audio playback from previous recordings
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Proper control through Level Sequence and Take Recorder
System info: -
UE Version: 5.5
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External microphone input
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Using Take Recorder and Level Sequence
Has anyone else encountered this issue since upgrading from UE5.1? Any suggestions for a workaround would be really helpful!"