Hello all,
I’m trying to use the Idle_Pistol animation with Zoe from the Mixamo Animation Pack. The rig has been retargeted according to the instructions at https://docs.unrealengine.com/latest/INT/Engine/Animation/RetargetingDifferentSkeletons/index.html . The skeleton has recursively had its Translation Retarget set to Skeleton.
For the most part, things look pretty good - but the hand positions are off. Below are pics of Idle_Pistol on our friend Hero and Zoe
Does anyone have any thoughts on what would cause this and how to correct it?