No problem.
Thanks for the file. I was able to load it onto the UEFN Mannequin without any issues. That said, I couldn’t reproduce the problem with just the animation, which is where I initially thought the issue might be, so there may be some more back-and-forth here. My thought is there might be something unique about the newly skinned mesh or the approach you’re using to attach the hitboxes.
- Having the skinned mesh as well could help.
- Could I get an overview or file explaining how you set up your hit boxes?
When you’re editing your attach bone, just to verify you are:
- Selecting the attach bone
- Hitting the key button
- Animating on an additive curve
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