Issue with animating bone in AnimationSequence Editor

That’s no problem,

The new TRS gizmos were just released in 5.5 and they are being built for animation in engine purposes, but are intended to be something we invest in for the future. I’ll look into why that might be solving your issue, because there might be other issues lurking there.

In terms of setting up a new gizmo, it’s not an easy process. You would need to setup a new edit mode and register it with persona. You can see how we do this with the SkeletonSelectionEditMode in PersonaModul.cpp

FEditorModeRegistry::Get().RegisterMode<FSkeletonSelectionEditMode>(FPersonaEditModes::SkeletonSelection, LOCTEXT("SkeletonSelectionEditMode", "Skeleton Selection"), FSlateIcon(), false);Then you would need to follow a lot of what we do with the SkeletonSelectionEditMode, overriding similar functions and then hooking it into whatever you decide to handle “selection”.