I’m making an AI enemy with sight and hearing but within the Gameplay Debugger i don’t see the yellow hearing circle appear and on the right side of the debugger within Category Perception it only displays the sight.
I tried restarting UE and making sure everything is compiled and saved and re-added the configs but nothing worked.
Found the solution. You have to add “AIPerceptionStimuliSource” to the ThirdPersonCharacterBP and on the Details Pannel - Tick Auto register as Source - Add array element for AISense_Sight or whatever you need.
I already solved the issue. You have to put the AI perception in an AI controller otherwise. it’s supposed to be that way even for sight, hearing, damage etc,
and my issue in this case is as u can tell its in the Enemy blueprint (Character blueprint) instead of AI Controller.