Issue with AI character movement at certain Controller distance.

Hi there!
I’m building my new drone game.
But now I’m encountering an issue with actor movements.
The drone meshes seems to stop moving at certain Controller distance in the world.
In this case Player Controller is unpossessed and attached to top down view CameraActor with blendin.
Is there any option to solve this issue?

Please see my issue video below:

Increase the Pawn and Drones Network Cull Distance. Default is 150m

Thank you!
Looks like that worked.

Issue solving video below:

You might want to be a bit more accurate with your NCD value.
Determine what the max distance you want it to be (meters) then convert to cm, then square the value.

NCD is an actor class property under Replication. Not specific to mesh or any other component of the class. It applies to the entire class.