Epic Developer Community Forums
Issue With Actor Ownership
Development
Programming & Scripting
Multiplayer & Networking
Replication
,
rpc
,
question
,
Multiplayer
,
Networking
,
unreal-engine
Dealman
(Dealman)
April 1, 2020, 5:59pm
8
Aye, it prints for both the Server and Client upon collision. It was added via AddComponent, yes.
show post in topic