I was using unreal to make a movement system for my project when I tried to set the value of linear damping to 0 and launch Unreal engine hard crashed. Upon relaunching all of the Get Character Movement nodes are throwing the accessed none error when trying to execute my code. This was working perfectly fine with no errors before the crash but after the crash UE5 now says that the character movement its own character movement contains no information.
show us the verbatim error… It’ll tell you exactly what the problem is usually.
I am getting this error in the message log and it brings me to this node in the first-person character blueprint.
The character class hasn’t had enough time to fully load and initialize.
Event Tick → Is Valid (CMC) [true] → process logic.
Also check your tick settings.
You could disable “Start with Tick”, Use Begin Play to Poll components. Once Polled and valid enable tick.
thank you this fixed the errors but I still have an issue as now the character movement is never valid. Would you have any idea how to fix this issue?
I have the same issue (multiple times now), after a crash all my components were set to none in the character blueprint. Only thing that helped me was to recreate the blueprint from c++, which is far from ideal.