My widget is a screen space widget so it’s always looking at the camera. Which it makes it even more stupid that a piece of geometry can actually block it.
Ugh… so basically 3D widgets that you want to interact with are useless for anything that moves/rotates. Great. Putting the widget in front of the object isn’t going to help either, since if you’re behind it you won’t be able to use it.
While we’re on the subject, it seems UMG buttons don’t work properly with 3D widgets either, their hover states seem to be ignored.