Hi everyone,
I’m working on a VR game tested on Quest 3, where interactions are handled using motion controllers.
I have a 3D widget (an Actor with a Widget Component) that is spawned in the scene at BeginPlay. The widget contains a button that the player can click to close the widget and continue the game. The interaction is handled using a Widget Interaction Component.
The issue I’m facing is that sometimes the interaction with the button inside the 3D widget does not work properly. The OnHover event works inconsistently (sometimes it triggers, sometimes it doesn’t). Even when OnHover works, the button click does not work at all. However, when I package the project and run it outside the editor, everything works correctly.
Is this a known issue? How can I fix or debug this? Are there any specific things to watch out for when using Widget Components in VR?
Any help or suggestions would be greatly appreciated! Thanks!