Hi, I have an issue with exporting a KineFX rig to unreal.
I setup a door and animation, but when I export the skeletal mesh some part of it are disappearing.
Unreal complains about bone missing from the bind pose but the skeleton I sent to the ROP FBX Character export does contains the bones.
Only the root_lock_right and root_lock_left bones don’t have weight associated to them, but their children do.
So, in Houdini all is fine, bones, skinning, animations, but the unreal imported skeletal mesh is off.
I don’t know where to look to debug this, how would you fix or investigate this?
Import in Unreal:
door.hiplc (818.0 KB)