Issue when compiling class changes from editor, that an editor module uses

I Have a Class that i can edit with a Custom Edit Mode

If I Change the class i need to restart the editor in order for the game to compile properly. I’m assuming this because the Editor and Game now have different versions of this class.

Is there any way around this?

Its frustrating to have to recompile from Unreal all the time for Classes that i will be updating.