Issue Trying to rotate points in PCG Graph

Hi, im currently trying to make a PCG graph for my world and am having issues with the transform points node, basically no matter the value rotation max/min it doesnt affect the points. i’m hoping im just missing something here and its not a bug. I’m currently using UE5.4. any help would be amazing, thanks.

I’m sure you figured this out but looks like you just need to debug the transform points node instead of the surface sampler and you’ll see the rotation :slightly_smiling_face: