Issue that when one AI animation changes, the other AIs does too

Screenshot (1)

The image above shows all the AI zombies moving to the player.
The image below shows that when one zombie reaches me and uses the idle animation, all the other AIs use the idle animation when they haven’t reached me yet.
This is not a network project, so I assume there wouldn’t be the need of replicating.
Any help is appreciated!

I have solved it!

I just had to change from “Get Actor of Class” into a Casting node with getting the pawn owner