Description of the Problem:
I am using Take Recorder to capture gameplay footage, but the Pitch rotation of my Cine Camera is not being recorded. The Yaw rotation works fine, but Pitch is missing from the recorded sequence.
My Setup:
- Pawn Blueprint
- Has a SpringArm (CameraBoom) with a Cine Camera attached.
- The SpringArm settings:
Inherit Pitch: Enabled
Inherit Yaw: Enabled
Inherit Roll: Enabled
- The Pawn settings:
Use Controller Rotation Yaw: Enabled
Use Controller Rotation Pitch: Enabled
Use Controller Rotation Roll: Enabled
- The Cine Camera settings:
Use Pawn Control Rotation: Disabled (to allow rotation lag on camera)
- Gameplay Behavior:
- When I play in editor, everything works fine—both Pitch and Yaw move correctly with camera rotation lag.
- But when I use Take Recorder, only Yaw is recorded, and Pitch rotation is ignored.
Questions:
- Why is Take Recorder ignoring Pitch rotation?