I made a labyrynth, I merged all geometric objects togheter into one single labyrynth object
I made a blueprint with which I can rotate the labyrynth in game using the mouse, so that I can make it through with a sphere to the other side
The only problem is that the center of mass is on one corner of the labyrinth so when I rotate it, it rotates around the corner, its still playable but its kinda awkward so I changed the pivot using ALT+center mouse button and saved it as pivot offset for the object
Then saved, clicked on the object and the center was ok, right in the middle (it doesnt even have to be in the exact middle, it just has to not be awkward)
The I run the project and it rotates the same way, I checked and the pivot was right, also I used the editor to place a socket in the middle (idk how this works im new to UE4 lol) and also in the blueprint I deleted the reference to the labyrynth then place it again and conected everything maybe to update the blueprint but it wont work
So I don’t know how to put the center of mass in the center, anyone help?
Have a nice day and thanks in advance!