issue replacing sequence actor with player character through binding

We might need a bit more than that, since the Player Actor and the one referenced in the sequence might be different ? (Spawnable ?)

But you might try checking this :

At runtime, drag-drop the player actor from the outliner into the sequence, and then check if you can copy-paste the track(s) under it.

A binding can be successful, but it doesn’t means the tracks associated will work