Hello, so I am making a multiplayer Titanfall inspired VR game where you can control the pilot as well as a mech. Now both the pilot pawn and the mech pawn have VR hands that I need to take control of in order to work properly, but I am currently running into an issue.
My issue is that I need to take ownership of the VR hands in order for the controls to work properly and for the VR hands to track properly with the controllers. On the server my setup seems to be working but on the client, the only way I’ve been able to figure out that sets the ownership properly is by running an event on tick in the Player Controller(which is bad for performance), but what I want to be able to do is do the setup only once when the Player Controller possesses the pilot or mech.
Idk what it is that I am missing so if anyone can tell me or how I can debug this thing it would be much appreciated! My code is as below and you can take a look at my [devlog][1] to see how the setup looks in game.