Issue packaging (Resolved)

Problem Fixed here : Unable to find any Sdks that could be installed Unreal Engine - YouTube

Had the same type of problem, saw ‘no sdk found’ and ‘dotnet not a command’ in the logs even though I have a full install of visual studio. Installed a few versions of dotnet before realising it would only recognise exactly version 3.1.0.

There’s a link in the logs but it took me to 3.1.125 not 3.1.0 and didn’t work. In the same area on the microsoft website there is a full set of installers (runtime, sdk) for 3.1.0 that got my setup working.

I used this one:Download .NET Core 3.1 SDK (v3.1.100) - Windows x64 Installer

It says 3.1.100 but puts the runtime and sdk as 3.1.0 in the registry and was recognised immediately by ue5.

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This worked, thanks! Just be sure to restart Unreal once this is installed.

I had the same issue for my .NET 5.0

Your solution worked for me too! Thanks a lot for sharing it!

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Nothing listed in this thread helped me with the packaging issue.

I ran into the same issue and installed various SDK versions initially without luck. I did get it to work by following this video in youtube since there are few other steps to take during installation.

https://youtu.be/EoIdyhjW9e0?si=O6gRahrR0tLIZcUs

Good luck!

Even after updating my SDK i am still facing the same issue. Does anyone have any solution. I have to package in windows with the linux support

This One worked for me! Thanks a lot man!

I unzipped the Automation folder from the zipped Unreal archive and placed it in the following directory:
C:\Program Files\Epic Games\UE_5.3\Engine\Binaries\DotNET

The problem occurs when attempting to clean and recompile the game to run the editor, as the IDE clears some files in this folder.

I suggest to keep a backup of your current Unreal Engine for future uses (Like this issue here)

This note serves as a reminder for me as well.