Issue packaging after installing FSR plugin on Unreal Engine 4.27.1

I installed the FidelityFX Super Resolution plugin by following the steps on the gpuopen website, however when I go to package my project, I get an error of a missing file FSR.cpp.obj which wasn’t included in the plugin download and the packaging fails. This is the error message that pops up:

UATHelper: Packaging (Windows (64-bit)): ERROR: Missing object file C:\Program Files\Epic Games\UE_4.27\UE_4.27\Engine\Plugins\Runtime\AMD\FSR\Intermediate\Build\Win64\UE4\Development\FSR\FSR.cpp.obj listed in C:\Program Files\Epic Games\UE_4.27\UE_4.27\Engine\Plugins\Runtime\AMD\FSR\Intermediate\Build\Win64\UE4\Development\FSR\FSR.precompiled
PackagingResults: Error: Missing object file C:\Program Files\Epic Games\UE_4.27\UE_4.27\Engine\Plugins\Runtime\AMD\FSR\Intermediate\Build\Win64\UE4\Development\FSR\FSR.cpp.obj listed in C:\Program Files\Epic Games\UE_4.27\UE_4.27\Engine\Plugins\Runtime\AMD\FSR\Intermediate\Build\Win64\UE4\Development\FSR\FSR.precompiled

Is there a fix for this??

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same problem here as well still haven’t found the solution yet

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Also encountering this! Just migrated my project to 4.27, got things straightened out so I was able to package successfully. As soon as I try to package using the FSR plugin, I get the above error, same object file. Haven’t found any solutions yet but will be monitoring this thread.

UPDATE: Just tried this on a fresh project in 4.27, as well, and get the same issue.

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It seems like a missing file which was supposed to be included in the file