Hello all,
I am attempting to play out motion graphics with a fill and key via a Decklink card installed in my PC. After following this tutorial (https://www.youtube.com/watch?v=ltcTR1TWSjA) I believe I have my graphics and decklink configured correctly within unreal engine, however I am running into kind of an odd problem. When I hit ‘take in’ to make my graphic live it shows up within the Broadcast tab’s program window but will not show up on my switchers video output unless I ‘take in’ before starting the broadcast out of the Decklink. If I start the broadcast and then try to take in, the graphic will play out within the broadcast window but will not show on the output form the decklink. If I take in the graphic and then start broadcasting the graphic will show on the output but if I take it out it just stays frozen on the output.
I also followed this Pixel Prof tutorial to setup the decklink within unreal https://www.youtube.com/watch?v=1z8BShMmx00
Thanks ahead for any tips! (This is my first forum post let me now if there is more info I should include)