Issue Migrating from Blender to UnrealEd

Hello friends this is my first post here… I just started my own project after tons of procrastinating, and after maybe 2 horus of Blender tutorials, i made a model. It’s a submarine, i know it looks like a bomb but it’s just the basic version, and it looks somewhat fine on Blender (and it’s not finished yet).

http://puu.sh/jpUUv/eb8f958e80.png

Now This is how the imported mesh looks on Unreal.

http://puu.sh/jpW7O/2275647e0c.jpg

Now the problem comes when importing it to UnrealEd, it seems like it smooths out the edges of the Mesh. There msut be a problem when exporting right?

It looks ok if i uncheck the Apply Modifiers box, but it only renders half the submarine (Considering Mirror is a Blender modifier) and if i leave it checked it’ll end up looking like pic 2. Even when selecting faces (which was the recommended option in the tutorial)

http://puu.sh/jpWeI/7df103fc46.png

tl;dr Mesh looks ugly on unreal what should i do?

Oh my. After a some search i’ve come up with the answers.

Followed This and this which are basically the same answer. Worked like a charm.