Hi everyone!
Q1. Is there any way to control the visibility of all static mesh actors in the scene? Since I want to make the model elements appear and disappear at different time frames, so I think I need to loop all of them.
I tried the blueprint below, but the “get all actors of class” cannot connect with the “for each loop”.
I think set visibility and toggle visibility are both suitable in my case.
Q2. Will it be better to execute this code in the level blueprint? Or should I use another type of blueprint?