Hello everyone, I’m working on a large open world project in Unreal Engine 5, and I’m experiencing significant frame rate drops whenever dynamic lighting (especially from directional light and skylight) is enabled. Here are some details:
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Unreal Engine version: 5.3
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Platform: PC (Windows 11)
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Hardware specs: RTX 3070, 32GB RAM, i9-9900K
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Scene setup: Large terrain with lots of foliage, moving time of day using directional light + skylight + real‑time shadows
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What I have tried so far:
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Lowering shadow quality & distance
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Using LODs for foliage
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Turning off some post‑processing effects (ambient occlusion, bloom)
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Baking light for smaller, static objects
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Even after these changes, frame rate still drops to ~25‑30 fps in certain areas (normally expect 60 fps).
My questions are:
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What further optimizations can be applied to improve performance with dynamic lighting in open world environments?
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Is there a recommended workflow or plugin to manage day/night cycle with good lighting performance?
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What settings in UE5 (lighting/shadow/lightmass etc.) are most often overlooked but have big impact?
Thanks in advance for any advice or suggestions!