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(Issue) Imported bone transform is different from the original

hi guys I’m doing the jam and I’m running into this issue over and over I rig my character set automatic weights on blender the skeleton seems fine once in unreal althought I get the root warning do I need to use a root for character ? I’m confused,

skeleton issue https://i.gyazo.com/1ac30da99ec8ed51cba1ca1b698e14c0.png
skeleton in unreal https://i.gyazo.com/190b683f84457fc42e4e74549b3c2a49.jpg
skeleton in blender https://i.gyazo.com/78c3fa20d36043f6d7e63ddbd1de6bea.png
animation issue https://i.gyazo.com/3ee7bd958ce24cf1352d5693ee4a2869.png