Issue I can't explain correctly

I’m trying to attach an animated object to another animated object in a world, but I can only edit the relative location/rotation/scale with the skeletal mesh, and when I reference the animation sequence inside the blueprint, it gives me the animated object that I wanted to originally change and attach but completely unchanged.

How do I do it?

Thanks in advance.
-Laurian This is my blueprint.

And this is the skeletal mesh that I’ve added , the reference inside the blueprint is the animation sequence, it doesn’t set itself in the same coordinates as the skeletal mesh, which is what I want to do… I hope I explained it better this time.