Issue getting the position of a skeleton mesh updated in the sequencer

Hi everyone, I’m having a problem with a very simple blueprint: called the event in the sequencer, this should fire a projectile that I created in another blueprint; the blueprint is made up of a skeleton mesh, which in turn is animated in the sequencer with its animation coming from external software, and an arrow which is the starting point of the projectile. However, every time I trigger the event, it fires the projectile from the initial position of the arrow, which does not seem to follow the movement of the skeletal mesh obtained through the animation: how can I resolve this?