Issue - Gameplay Camera System

Hey! I am loving the new Gameplay Camera System so far. When I am trying to do tests with 2 or more clients (A client and server), the client gets the camera rotation and movement, but the server is getting the camera location. I have auto activate on for player 0 and when I disable that, I get no cameras at all.

It seems that the last added player is the one that gets the camera location, but each client can move and look around with no camera following them. It seems that there is only 1 Gameplay Camera being shared between them all.


I am controlling player 0 and player 1 has the camera view location

I found the Solution:

I needed this new logic in my sandbox character:

I also needed to turn off Auto Manage Active Camer Target to off in the player controller I was using