Are “Generate hit event” boxes enabled for both actors?
What if you connect Self to target instead of Hit Component (or the mesh directly, if it’s not a Root component)?
Hello,
I am using a script for picking up some elements in my scene, and i want to make some elements falling when they are hit by an object that is pickup by the player.
My BP is actually looking like that :
But it work only when the player hit the object with his body, and not with another object. The BP is an actor BP with a cube as physic component. I have also try with an “event hit” node but the result was the same.
Is there another specific node for this? Or am i just taking a wrong path?
Thanks for the reply, the “Generate hit event” wasn’t enabled on the actor and now it work perfectly! Thanks a lot, i didn’t knew about this parameter.
And the result was the same when i connected self to target.