Issue for enabling gravity on collision

Are “Generate hit event” boxes enabled for both actors?

What if you connect Self to target instead of Hit Component (or the mesh directly, if it’s not a Root component)?

Hello,
I am using a script for picking up some elements in my scene, and i want to make some elements falling when they are hit by an object that is pickup by the player.
My BP is actually looking like that :

260955-graphgrav.png

But it work only when the player hit the object with his body, and not with another object. The BP is an actor BP with a cube as physic component. I have also try with an “event hit” node but the result was the same.

Is there another specific node for this? Or am i just taking a wrong path?

Thanks for the reply, the “Generate hit event” wasn’t enabled on the actor and now it work perfectly! Thanks a lot, i didn’t knew about this parameter.

And the result was the same when i connected self to target.