A team member reported me some glitchy behavior when duplicating their master sequence.
Steps they reported to me that I was able to replicate in 5.1
- Create all animation in dedicated level sequence. (No cameras/etc)
- Create master sequence that contains above animatino subsequence, along with a camera directly in the master sequence. (We use this basic workflow for different camera angles of the same action)
- Duplicate master sequence.
- Animations in editor start to look strange. Can look tilted/not standing up straight, are floating in the air, or even skeletal bones not in the right place (i.e. a character’s legs will be contorted).
Workarounds so far-
- Despite this strange behavior in the editor, renders will look totally normal.
- As a result, to return editor view to normal, we will reload the level+sequence and animations looks fine again. Restarting Unreal also works.
The question is - has anyone else encountered this? Is there a way around this popping up? Thanks!