I have been working at this for 2 days and am starting to feel a little crazy
I am new to blender and am working on creating a cloth flag on a flagpole. I can create what I want but importing into UE4 is where I am having problems. I can import the static mesh fine and its great but static. I have tried pinning and I added 2 bones and weighted them correctly I think to import as a skeletal mesh. I can’t get the cloth to move correctly in game. I tried creating a physics asset but couldnt find out how to make anything clothlike. Also, when I import as a skeletal mesh instead of static, its about 10x smaller. I have managed to have the asset be a decent size when first added to UE4 by making the bones smaller or the flag very very big. Any help or advice would be much appreciated.
danke, by the way, your videos have been awesome, I have watched every single one so far
I got the skeletal mesh into the APEX SDK and painted the and latch sections and the simulation looks good. I then import the skeletal mesh and then add the apex file I generated. I am getting closer but the cloth isn’t moving. I see places to disable cloth simulation, is there anything special I have to do to enable it? I dont have any animations etc, I am trying to just treat this like a simple object