I have been working at this for 2 days and am starting to feel a little crazy
I am new to blender and am working on creating a cloth flag on a flagpole. I can create what I want but importing into UE4 is where I am having problems. I can import the static mesh fine and its great but static. I have tried pinning and I added 2 bones and weighted them correctly I think to import as a skeletal mesh. I can’t get the cloth to move correctly in game. I tried creating a physics asset but couldnt find out how to make anything clothlike. Also, when I import as a skeletal mesh instead of static, its about 10x smaller. I have managed to have the asset be a decent size when first added to UE4 by making the bones smaller or the flag very very big. Any help or advice would be much appreciated.
I have attached my blend file and a fbx below