Issue controls?

Hello everyone!!!

I have a mecha robot with a weapons system. Each arm is a child actor attached to the base of the body with a spawn attached.
They fire with attached socket names.
Left click fires the left arm, right click fires the right arm. Everything works fine on the server, but on the client, they fire backwards.
That is, on the client, left click fires the right arm, and the same with the right arm.

Hey there @diego16795! Welcome back to the community! This is a bit of an odd situation. Are you “building” the actual mecha at runtime and assigning values then? If so it sounds like they could be being assigned out of order to the server.