Issue compiling UE4 in XCode

I’m able to open UE4 into XCode, make my edits and save, but when I build I get this message, “No launchable executable present at path: /Users/bvc/Desktop/Unreal-Engine-release/Engine/Binaries/IOS/UE4Client.app”. Indeed, I see no such file in the directory. Thanks for advising.

I’m running Mac OS 10.9.5, Mac Pro late 2013 2.7 GHz 12-Core, Intel Xeon E5, 64 GB 1867 MHz DDR 3

I also posted on AnswerHub, if someone cares to make the distinction for me whether it’s the right idea to use both communities or what decides which path. Many thanks.

Assure that you have your scheme and target set for the unreal engine editor and ‘My Mac’

Also, you’ll want to make sure you’re building for profiling (Product > Build For > Profiling)