I had recently made some manual changes to my system’s PATH environment variable on a dev machine while configuring some fresh installs and after these changes UE4 was unable to build, debug, or even generate project files.
The process would just hang indefinitely when attempting any of these.
After manually changing the PATH variable back to it’s previous value, everything works fine again.
Is this a known issue and if so, is there a workaround to stop this behaviour?
The system is running Windows 7 64-bit, AMD architecture
The PATH changes included adding the path variable for CMake and the path variable for MySQL server 5.6
Is UE4 storing the system PATH variable somewhere and relying on it to not change or something? Would love to find a solution for this because I really hate having to set up these variables in scripts manually whenever I need to use CMake lol