Hello,
When developing an engine plugin, I use “RunUAT BuildPlugin -plugin=”
Hello,
When developing an engine plugin, I use “RunUAT BuildPlugin -plugin=”
Sorry, msg got chewed up …
When developing an engine plugin, I use “RunUAT BuildPlugin -plugin=“my_plugin.uplugin” -targetPlatforms=Win64 -package"temp_dir”
I have another engine plugin depending on this one.
Build tool errors out with “engine plugin cannot depend on game plugin”. This appears to be a bug - how to workaround? (UE 4.19)
Okay, I found this dumb solution: