So, I’ve been having some fun making a Door blueprint with as much interaction as I can come up with for the player (gradual open/close with mouse wheel, lock/unlock, knocking, busting the door down with a kick, etc, etc.)
I’m having this issue where the blueprint works as intended, but if I have more than one copy of it in my levels, only the most recently placed copy of it actually works. The rest no longer (seem to) accept any input from the player. I hadn’t noticed this before, but the blueprint by default was set to “Auto Receive Input: Disabled”. So initially, the whole thing didn’t work. I set this to “Player 0”, and now I’m in the situation I’m in currently, where nothing seems to work on older placed copies of the blueprint and I have no idea what is causing it.
I can post parts of the blueprint itself if needed (if it’s not just an obvious thing I’ve missed, or something).