So I have an object with physics enabled that I’m trying to attach to the character. I turn off physics and then attach it, but it does not attach.. it just stays in place. Pretty sure I’ve done this in earlier versions of unreal with no issues. It works with the same blueprint if I don’t turn physics on after begin play.
I even tried adding a delay to make sure physics stopped completely before attaching.
Do I need to do something else other than disabling physics to be able to attach it?