So I’m probably asking for something far more complicated that what I’d take at face value in theory, but I’m sure you guys can help me out. Basically, I have a character and I have a separate mesh for cloth that already has a bone attached and apex, etc etc. What essentially needs to happen is I need to attach the cloth mesh to the head socket of the character and upon game simulation it drapes over his head. This is going to be a permanent attachment. The problem is, the cloth doesn’t simulate in the blueprint. I assumed since the cloth does it outside of the blueprint it would work but it doesn’t; it remains stiff and does nothing under every circumstance.
What is it that I’m missing here and what would I need to do to accomplish this?
I’m not a 3D modeler but I’m willing to try what it takes… and if I can’t do it for some reason, I can always get my more experienced 3d modeling partner to help. I thought I would consult the forum and see what you guys say as I can’t find a forum thread that is this specific or one that gives such an answer.
Thanks!