Issue: animation BlendSpace plays differently when using keyboard vs controller

I’m struggling with this animation blendspace.

For some reason, when using a keyboard, the animations look fine. Smoothing and whatnot working as well. (Video 1)

But when using a controller, the animation plays at at angle, jumps around, and one of the legs IKs get funky. (Video 2)

Anyone seen this behavior before?


For more context, this is a 2.5d setup. It doesn’t matter if I use the water plugin or a basic box collider. I’ve rebuilt the blendspace several times, even with other random animations. It ONLY works with keyboard and not controller.

My best guess, since I rebuilt everything else several times, that maybe its the AnimBluePrint?

I’m stumped.





.

I printed a string to see the values and X was giving me -100 or 100 (depending on direction) when using keyboard.

But controller is like 1500 to -3500. It was all over the place.

Normalizing brought the values in line. But it didn’t actually fix the issues :frowning: