Issue animating a Control Rig inside a blueprint into the Sequencer ?

Hi everyone,

I’m grasping my head around an issue I have about controls rigs inside of a blueprint, maybe I’m wrong about the general workflow here or even not aware of alternatives.
To begin with, I’m not animating for a game but for a cinematic. So my workflow is to only use the sequencer and the movie render queue to exports my frames. From now on I’ve just been drag and dropping my models into the sequencer but I’ve never been using Control Rigs.

I did model and rig inside of Maya and exported an fbx inside Unreal.

From that fbx I got the classic skeletal mesh and I created a Control Rig from it.
I have to put 2 spotlights inside some sockets I created in the skeleton.
My initial plan was to simply create a Actor Blueprint, put the skeletal mesh in and add those spotlights onto the sockets. Then under the Animation Rig tab I plugged my Control Rig.

But now when I drag the Actor blueprint inside the sequencer I cant select the controls.
Just dropping the Control Rig inside the sequencer works perfectly but I did lose the attached spotlights I did in the Actor Blueprint.

So am I missing something here ? I tried pushing this with an Animation blueprint and stuff but none worked.

What’s the actual workflow for this specific thing ? Is there an alternative where I can get rid of the Actor Blueprint ?

Hope I’m clear enough.
Thanks for your answer

Did you ever find a solution here?

Well, kind of… but it’s still not the best solution and I still need to come back to it to find a real solution.

So what I ended up doing is do it the stupid way and preparing some generic level sequence where everything is setup for animation and duplicate that level sequence for any new sequence I need with the sames options.

What I did is simply to add two spotlight and attach them to the socket inside of the sequencer.
Duplicating this generic level sequence does the trick of encapsulating everything somewhere and have some kind of replication.

That really not a good solution and when I’m done working on that video I will try to find a real solution inside of a blueprint. I will give an update here if i find something useful !