Hi. I have a issue about “Use T0 As Ref Pose” option for Skeletal Mesh import and vertex normals.
My Character’s bind pose in maya is T-pose, and I changed its pose to arms-down(A-pose) in other time frame and exported it as FBX.
I imported it with “Use T0 As Ref Pose” ON, and its Ref Pose in UE was as intended. But vertex normals on arms are wrong. Area pointed in image below should be pink.
It seems like “Use T0 As Ref Pose” doesn’t count vertex normals.
Do you guys have any idea?
My tools and versions are below.
- Maya 2020
- UE 4.27
Thank you in advance.