I think I found a bug about PCG on 5.3.2, not sure if it has been fixed.
I attached the testing project with my actor and level.
MyProject2.zip (27.5 MB)
The problem is mesh duplication. In the level, I had 2 actors, NewBlueprint and NewBlueprint2, both contain PCG components to generate static meshes, but as you can see, there are 3 mesh blocks in the level, while there should only be 2.
To reproduce the issue:
- Make sure PCG plugin is enabled.
- Open the project and drag in NewBlueprint, see the mesh generate in the level.
- Delete NewBlueprint in the level.
- Ctrl-Z to bring back NewBlueprint, see that no mesh is generated.
- Adjust the spline a little bit to see the meshes again.
- Ctrl-D to duplicate NewBlueprint to see the issue.